So, now with 6 weeks and around 10 games under my belt, I’d like to share my newest list and experiences so far with hopes to provide. : Warhammer 40, Codex: Craftworld Eldar (): Gavin Thorpe, David Gallagher, etc.: Books. Codex: Craftworlds is a seriously awesome book. Index Eldar struggled, and there was a reason everyone was playing Ynnari. Now however.

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The dispersed mode on their guns can generally discourage even somewhat durable targets from getting too close, crafwtorld anything trying to shoot them at range has to deal with a -2 to hit modifier at minimum.

Warhammer 40,/Tactics/Eldar(8E) – 1d4chan

Become a Redditor and subscribe to one of thousands of communities. This particular section will focus primarily on the Craftworld options for obvious reasons. However, one caveat caused by the Codex: Shadow-Star Forge World; best under alaitoc: See that unit of Dark Reapers.

Commit them only if you’re certain they can survive your opponent’s next combat round. Not only are they relatively craftworkd and disposable, but they can also indirectly heal their ward when slain either from combat or from a Perils of the Warp assuming the rolls for mortal wounds are modest.


If the unit in question is within 6″ of the Avatar of Ccraftworld when the stratagem is used i. All Units in this section have the Path of War ability which is the old Objective Secured, and will be referred to as such.

Unfortunately, they’re no longer as cheap as they were, at points for a standard 5-elf squad.

Dark Reapers are always a solid choice as well, should you opt for the Footdar approach with your army. However, in some cases there are some tricks to make achieving them easier. Revenant and Phantom Titans. Looking at matched play rules we can see that almost every single army can cast only elear powers other than Smite per turn craftworl moreover only from their specific discipline, while Eldar can cast 18 different powers different variations of warlocks powers are being considered separate powers!


They won’t be using Battle Focus anyway, so going Ynnari is a flat upgrade with Yvraine turning them into beasts. But due to the range on their lances plus their obvious melee, they are craftworrld outside of 12″ of an enemy shooting at them. Given everything is cheaper across the board this is not a bad thing but you do need to make what version you are using very clear on your list.

Warhammer 40,000/Tactics/Eldar(8E)

This lets you deep strike a single Infantry or Biker unit of your choice! The worst is knowing the simple fact that infantry in general are far more reasonably priced and can do do their jobs better and more efficiently than that titan that cost you points to field and your left kidney to purchase. Try to save it for tournaments or games against irregular opponents and if you’re confident you can afford the CP or potential risk to your important units.

Lightning Fast Reactions 2 CP: The Aeldariotherwise known as the Eldarare all about elegance, efficiency, finesse, style, and precision, and are basically alone in this aesthetic among the races of Warhammer 40, If your Wraithknight is unable to make its charge without this attribute into melee, it honestly deserves to get shot at. Shadow Spectres are an obvious choice for lists allowing Forge World units.

Each unit plays a very particular role, usually, everyone in a squad has the same gun and the squad as a whole aims for one goal, as opposed to squads of dudes each toting a different gun for a different kind of foe.


The Great Enemy 1 CP: As a biker unit, a Warlock Skyrunner can also putter along and cast Conceal for a relatively reliable -2 modifier as well. This is huge in a game where most of the missions are about capturing objectives.

Many codxe have access to the five iconic Eldar Heavy Weapons. The first Farseer should cast Doom; if they need to use the re-roll for it, they should do so, and then cast Smite, and the second Farseer will ensure Guide goes off without a hitch.

Cloud Strike 1 CP: The big deal is the fact that you can move your Platforms and D-Cannon Support Weapons without taking a hit to accuracy. While this costs each affected squad d3 Mortal Wounds, you’re at worst losing 1 Wraithblade in exchange for what’s likely the entirety of the squad they just charged.

Should you opt out of fielding Scorpions or Banshees, Shining Spears can fill the melee niche while you field Fire Dragons or Shadow Spectres for the ranged roles. All the other craftworld flyers do indeed prefer the Alaitoc attribute as well, though the Hemlock is arguably the best choice if you’re going to use this slot at all.

Having Fire Prisms shooting S12 AP-5 lances twice each irrespective of line of sight or range re-rolling hits and wounds can absolutely devastate any vehicle from Rhinos to Imperial Knights.

That being said, it may warrant usage against specific Characters like Guilliman or Swarmlord.